Proceedings of the 10th Convention of the
European Acoustics Association
Forum Acusticum 2023


Politecnico di Torino
Torino, Italy
September 11 - 15, 2023





Session: A21-01: Auditory Cognition in interactive Virtual Environments - Part II
Date: Thursday 14 September 2023
Time: 15:40 - 16:00
Title: Towards investigating listening comprehension in virtual reality
Author(s): C. Breuer, Institute for Hearing Technology and Acoustics, RWTH Aachen, Kopernikusstraße 5, 52062 Aachen, Germany
L. Leist, Center for Cognitive Science, RPTU Kaiserslautern-Landau, Erwin-Schrödinger-Straße Geb. 57, 67663 Kaiserslautern, Germany
S. Fremerey, Audiovisual Technology Group, Technische Universität Ilmenau, Helmholtzplatz 2, 98693 Ilmenau, Germany
A. Raake, Audiovisual Technology Group, Technische Universität Ilmenau, Helmholtzplatz 2, 98693 Ilmenau, Germany
M. Klatte, Center for Cognitive Science, RPTU Kaiserslautern-Landau, Erwin-Schrödinger-Straße Geb. 57, 67663 Kaiserslautern, Germany
J. Fels, RWTH Aachen University, Institute for Hearing Technology and Acoustics, Kopernikusstraße 5, 52074 Aachen, Germany
Pages: 5021-5027
DOI: https://www.doi.org/10.61782/fa.2023.0259
PDF: https://dael.euracoustics.org/confs/fa2023/data/articles/000259.pdf
Conference proceedings
Abstract

The investigation of listening comprehension in auditory and visually complex classroom settings is a promising method to evaluate children’s cognitive performance in a realistic setting. Many studies were able to show that children are more susceptible to noise than adults. However, it has recently been suggested that established monaural listening situations could overestimate the influence of noise on children’s task performance. Therefore, new, close-to real-life scenarios need to be introduced to investigate cognitive performance in everyday situations rather than artificial laboratory settings. This study aimed at extending a validated paper-and-pencil test towards a virtual reality setting and investigated different interaction methods using adult participants. In contrast to other recent studies, the virtual environment had little influence on this listening comprehension paradigm, since comparable results were obtained in the paper-and-pencil test and in the virtual reality variants for all user interfaces. Thus, the presented paradigm has proven to be robust and can be used to further investigate the usage of virtual reality to evaluate children’s cognitive performance.